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November 1997
 
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Create Animate CY

By Lucrezia Borgia

Avatars are more than mere objects in virtual space. They are an integral part of our virtual identities; as are our handles, homes, friendships and associations. One of the first questions asked by new users in any virtual space is " How can I get one of those cool avatars?" Later the question becomes "Can I make my own avatar so that I don't look like everyone else?" This in itself is evident of how important the concept of physical self is in a graphical virtual world.

One the most important initial phases in graphical virtual life is avatar selection. The choice one makes of avatar is usually a permanent choice. The user finds an avatar that they feel most comfortable in, and they generally keep it for the remainder of their virtual life. One of the first questions that the user asks him/herself is whether they want to be human or non-human. The next question for humans is what gender, if any, they want. Once these basic choices have been made, the user then chooses from the menu which of the available options best represents their virtual identity. Many people find something that suits them; while others will settle for the best of the lot. Once this identity is in place, it becomes an integral part of the users' sense of virtual self- and in some cases can become part of the legend that surrounds the virtual self.

AW: BEFORE AND AFTER

Looking at the recent changes to the avatar selection menu in Active Worlds it is clear that some of the most basic steps have been removed from the process; and thus several identities have been compromised.

Original Avatar Menu AW PRIME
Avatar Menu Prop/Character Ethnic Gender Human
Gray     A  
Barbra x Caucasian F x
Birde     A  
Butch x Caucasian M x
Caldius x Caucasian M x
Cy x Caucasian M x
Dredd x African M x
Harold x Caucasian M x
Helmut x Caucasian M x
Hotep x Middle Eastern M x
Kelly   Caucasian F x
Ken x Asian M x
Marsha x Caucasian F x
Shanubia   African F x
Shred x Caucasian M x
Tanya   Caucasian F x
Willy x Caucasian M x

First Series of Changes
  • The removal of Birdie from AW Prime's menu means that there is no longer an anthropomorphic representation of self. All the users who opted to use this avatar as their sole form of identity are now left without a sense of physical self.
  • The removal of Gray from AW Prime's menu affects two basic choices: the option to be nonhuman, and the option to be androgynous.
  • The animation of the CY avatar. Cy has had a long history in the AW community and is integral to it's community for several reasons. Initially he was the only choice for all users, so a good number of the original users of AW formed a bond with CY that they maintain regardless of the other aspects of their virtual identity. CY has always been non-animated, which pleased many because he gave them a nondescript self with which to create their virtual identity. Integral to Cy's identity as an avatar is his lack of facial features, his rigid physical stance, and his inability to move. By changing his inherent structure and uniqueness the sense of self as it is perceived by many users is now affected. [There are additional issues that making CY the default TOURIST avatar creates. (See below)]
  • The removal of the female avatars Barbara and Marsha have, again, deleted the sense of identity associated with those specific avatars. Granted they were not the most popular or frequently used female avatars, but there were still several members of the Active Worlds community who created their sense of self based on these two. Not to mention that these avatars are directly linked to several specific body type issues. (See below)
  • The removal of the male avatar Willy, the only "youthful" avatar in the option panel, thus removes the option of being a virtual child in cyberspace, or the option for younger to users to have a semi-accurate representation.
1st New Avatar Menu AW Prime

Avatar Menu Prop/Character Ethnic Gender Human
Butch x Caucasian M x
Caldius x Caucasian M x
Cy x Caucasian M x
Dredd x African M x
Harold x Caucasian M x
Helmut x Caucasian M x
Hotep x Middle Eastern M x
Kelly   Caucasian F x
Ken x Asian M x
Shanubia   African F x
Shred x Caucasian M x
Tanya   Caucasian F x
Rick   Caucasian M x
Brad   Caucasian M x
Bill   Caucasian M x
Lori   Caucasian F x
Jenna   Caucasian F x

Second Series of Changes
  • The anthropomorphic avatars were returned to the menu intact, save Gray who underwent a texture/colour change.
  • The Original CY was returned to the menu, and the newer version of CY was renamed NeoCY.
  • The default tourist avatar was changed to Mr. Tourist, with a female counterpart Ms. Tourist, who seems to be unavailable for access by tourists at the moment. Both avatars are without features and carry cameras as props. These two avatars do show a slightly different approach to body design.
  • Butch, Caldius, Dredd, and Helmut were removed from the menu. This is an important change as it not only eliminated 4 of the original, primary and most popular male avatars from the menu, but removed the only African and Middle Eastern Male avatars from the menu. With the exception of Ken, the entire male population is Caucasian in design.
  • Marsha was returned to the menu.
  • Barbara made a brief reappearance, but was then removed again.
  • Willy made a brief reappearance, but was then replaced by Opie.
  • Shredd was replaced by Dude, which is largely an update of the original avatar's design. Although the changes are distinct and obvious, rather than subtle enhancements.

2nd New Avatar Menu (including "test avatars")

Avatar Menu Prop/Character Ethnic Gender Human
Mr. Tourist x Caucasian M x
Ms. Tourist x Caucasian F x
Cy x Caucasian M x
NeoCy x Caucasian M x
Gunther Causcasian M x
Harold x Caucasian M x
Joey   Caucasian M x
Colt   Caucasian M x
Dnalor   Caucasian M x
Kelly   Caucasian F x
Ken x Asian M x
Katarina   Caucasian F x
Shanubia   African F x
Dude x Caucasian M x
Tanya   Caucasian F x
Rick   Caucasian M x
Brad   Caucasian M x
Bill   Caucasian M x
Lori   Caucasian F x
Jenna   Caucasian F x
Gray*(colour change) x      
Alicia   Caucasian F x
Marsha x Caucasian F x
Birde x      
Opie x Caucasian M x

A fundamental goal of avatar cyberspace is to bind the Real Person at their computer ~with~ the Virtual Avatar in cyberspace. (Steve Di Paola, Onlive Technologies)

In AW users build homes, towns, cities, and worlds which define their identity in virtual space The avatars they choose are just as fundamental to that definition. Users choose specific objects and textures to create their spaces with; they use or design special objects to place within these environments, because they symbolize who they are. What their avatar looks like: species, gender, hair colour, skin colour, eye colour, clothing, etc are all integral to how they define their virtual bodies. Object creators are always striving to make better and different avatars for use in privately owned worlds. Many of these avatars include props and personality characteristics that are deemed necessary additions to the basic identity. Many users have prefererred avatars in other worlds, or custom order their avatars to meet the needs of their virtual identity.

GRAY AND CY

The replacement of the androgynous Gray avatar with CY as the default tourist avatar raises several issues. First it changes the perception of self that was originally associated with the CY avatar when it was an identity of choice. Now, those users who identified themselves with the faceless anonymity of CY are lost amongst a wash of tourists being used as CY. Second, the Gray avatar was sexless, and therefore a more appropriate choice of a default avatar, because it didn't imply one gender or another- nor did it imply a human or human-like form. It covered many more areas as a neutral avatar than CY does. CY as the default now makes all the female tourists male by default. This is not a welcoming sense for many women in virtual space. It blatantly implies that the default identity and the default users of AW are male rather than a mix of both genders.

Obviously, for business purposes, COF would like to make the default avatars unappealing enough so as to encourage new users to register, and be able to choose from a variety of avatar options. They have accomplished this in a minimum by creating two avatars without facial features, and in plain grey clothing. They are dull, lifeless, but offer enough of a concept of the avatar experience to entice users. The problem, at present, is that only the male option, Mr. Tourist is available for use. In addition, there is no anthropomorphic choice.

GENDER, ANIMALS AND AVATARS

How is the society of AW to be defined? After the first change in avatars, one had the choice to be male, female, or the male robot CY. This implied that the only society that could exist in AW Prime (and other COF worlds) is human. That it is a mirror of the "real world", rather than a parallel but distinct environment. In this human environment there was a predisposition to favour the male citizens as they were afforded a choice of 12 identities in the avatar menu, including the default male CY. The female populace was offered only 4 choices, not including the default male avatar CY. This is an obvious imbalance. During the intial changes to the avatar menu in AW Prime it should be noted that only one male avatar, Willy, was removed; and there were 3 male avatars added to the menu. Meanwhile, the female menu had two original avatars replaced with two new avatars. This is seems a rather sexist approach to the representation of the female self in this particular cyber community.

The second round of changes saw the arrival of two new female avatars, Katrina and Alicia, and the departure of Barbara. It also saw the departure of seven male avatars Butch, Dredd, Willy, Shred, Caldius,Hotep and Helmut. Two of which, Butch and Dredd, were among the most frequently selected personnas. Shred was replaced with Dude, who also carries a surfboard as a prop. Willy was replaced with Opie, who resembles all the new adult males, except that he is diminutive and carries a balloon as a prop. Gunther, Joey, Colt, Dnalor, and Bill were the other new additions to the male selections. Several of these have facial hair that actually looks as though they have pigment discolorations.

The newer avatars raise distinct issues in and of themselves. Some of them are positive, while others are blatantly negative. [Note: The new avatars were designed by an individual with no experience within the AW community, and only 4 weeks of object design practice.] Although on many artistic levels the avatars are a marked improvement upon earlier versions; there is evident inexperience with avatar identity in the clothing the avatars wear, and their physical appearance. Many of the new male avatars are decidedly more feminine in form. This has its good points, as it offers representation to members of the community that would like to have this kind of physical representation. Several of the bodies look similar to male gymnasts, and give an altogether more athletic appearance to the virtual self. This is good as it allows for diversity. Yet the avatars are still developmental enough as not to be final products, and the question is raised as to whether this is a final issue or a beta test.

BEING FEMALE IN AW

The female avatars raise several questions in and of themselves. On a physical level they are blatantly sexual creations. They have large bustlines, tiny waists, and are wearing suggestive clothing. One wears a crop top and hot pants, while the other wears a leather skirt and a leopard skin top. These are outfits associated with prostitutes and promiscuity in many social groups. [Note: these avatars replace the more plain looking avatars in the menu- Barbara, who wore shorts and carried a camera, and Marsha who wore a mid-length dress and go-go boots (or knee socks). Both avatars had less than sexual body types, and were plainer looking. They were more representatives physically of 'real' body types than their replacements.] Alicia and Katarina are of the same body type, but wear only slightly more appropriate clothing. One wears a suit dress and the other a pair of tight jeans.

Granted there is probably a portion of the AW community that will enjoy the representations that they can associate with these avatars, to use them to replace others is a negative statement to the female populace of AW. As many women will already attest to, a good portion of the virtual experience is spent dealing with sexual advances. The female avatars that are left on the menu are all wearing tight clothing, slit skirts, cropped tops, high heels, and have fantasy physiques. This means that there will be a marked increase in sexual advances to the women participants in AW- which is one of the crucial reasons that women leave virtual communities of all types.

With the exception of Marsha, who wears glasses, none of the female avatars have props or costumes like those of the male avatars. Ken wears a karate outfit and has actions that are specific to marital arts. Hotep was a rendition of a traditional Egyptian costume. Willy wore a baseball cap and looked similar to may young boys in American society. Butch is only lacking his Harley Davidson. Caldius looked vaguely like Julius Caesar. Shred carried a surfboard. The female avatars on the other hand all stand around with no props, and wear basically the same outfit in different colours. Shanubia and Tanya wear essentially the same dress with a slit up the front, while Kelly wears a similar outfit with Capri length skintight pants. Only Barbara carried a camera as a prop. This displays a lack of interest and creativity in the creation of the female identities in AW.

QUESTIONS OF RACE

The avatars are predominantly Caucasian. Shanubia is the only representatives of the African community, Hotep was the only Middle Eastern representative, and Ken is the only representation of the Asian community. All of these avatars are stereotypes of the races that they represent. To be precise, Dredd is a Rastafarian, Hotep is typical of ancient Egypt, and Ken is the Karate Kid. There isn't an Asian/African/Middle Eastern/Latino man or woman. In fact, all of the avatars are stereotypes of one form or another. In some respects this is sufficient as it allows for users to find a general type cast for their virtual identity, and in other respects it limits those who would like to have their social or ethnic group represented adequately.

CONCLUSIONS

It is interesting that COF chose to debut these new and controversial avatars during the Avatars '97 Conference; particularly when many of the issues that these avatars raise were being discussed at the conference. It is doubtful that these avatars were introduced to highlight the issues that face avatar designers in Active Worlds. It is more likely that COF thought they were showing off the diversity and artistic advances of the software since they have taken the product over from Worlds, Inc. [Note: Worlds, Inc. showcased the software at last year's conference Earth To Avatars held by the same organization.]

What is equally doubtful is that COF fully understands the importance that avatars play in the dynamic of virtual communities. If they did, they would have been less likely to allow their avatars to be designed by an individual with no experience of the software or the concept of virtual self. Nor would they have deleted crucial identities from the menu without consulting the user base.

 
 
     
 
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